Chinese Rummy Card Game

  1. Card Game Shanghai Rules
  2. Chinese Rummy Card Game Rules

Of the remaining cards after the first deal, the top card is placed face up to start the discard pile. The Contract. Shanghai Rummy is a contract game in which each round has a different and more difficult contract to fulfill. The player who can manage to fulfill the largest number of contracts meld more cards into packs and ultimately wins the. How to play Shanghai. Here you will find the rules to the manipulation rummy game, Shanghai, as well as links to other fun rummy card games. Today, it is one of the most popular card games and people often like to Play it or its variants in their leisure time. While the rules for traditional rummy are common and simple, Chinese rummy has certain exotic aspects to it. Chinese rummy can be played by two or three players and the deck to be used has twenty-seven cards.

Rummy
A game of Rummy 500 in progress
OriginUnited States
Named variantSai rummy, standard rummy, basic rummy, traditional rummy, gin rummy, knock rummy
TypeMatching
Players2+
Age rangeAll
Cards(52) Varies on game type
DeckFrench
PlayClockwise
Card rank (highest first)K Q J 10 9 8 7 6 5 4 3 2 A(A) differs by game type
Playing time15 min.
Random chanceMedium
Related games
Conquian, mahjong, desmoche, marriage

Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which consists of sets, three or four of a kind of the same rank; or runs, three or more cards in sequence, of the same suit. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top card. The Mexican game of Conquian is considered by games scholar David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo.[1] The rummy principle of drawing and discarding with a view to melding appears in Chinese card games at least in the early 19th century, and perhaps as early as the 18th century.[2]

Rummy games are popular in India. It is likely that Indian rummy is an extension of gin rummy and 500 rum, which originated from the United States.

  • 1General features of rummy-style games
  • 2Basic rummy
    • 2.2Playing
  • 3Related card games
  • 4Variations with non western cards and special equipment

General features of rummy-style games[edit]

Deal[edit]

Depending on the variation, each player receives a certain number of cards from either a standard deck of 52 cards, more than one deck or a special deck of cards used for specific games. The un-dealt cards are placed face down in a pile in the middle, which is known as the stock. In most variations a single card is turned face up next to the stock where players discard or shed cards, and this is known as the discard pile. In 10 Cards Rummy, which is often played with two, three or four players, each player gets ten cards. In rummy games with five players, each player is given six cards. In 500 Rummy, each player is given seven cards. In Indian Rummy, 13 cards are dealt to each player.

Melds[edit]

A meld can either be a set (also known as a book) or a run. A set consists of at least three cards of the same rank, for example 444 or KKKK. A run consists of at least three consecutive cards of the same suit JQK or 4567. Very few variations allow runs that have mixed suits. In a few variations of rummy other patterns may be allowed. In some variations the melds (sets and runs) must be 3 or 4 cards, while other variations allow larger melds through the use of longer runs, for example: 8910JQ or, if multiple decks or wild cards are used, 55555 or QQJkrQ. Wild cards (such as a joker) may be used to represent any card in a meld. The number of wild cards in a meld may be restricted.

Gameplay[edit]

Depending on the variation of the game, players take turns adding and shedding cards from their hands. There are numerous and quite different ways of doing this though it usually involves picking a card from the stock and discarding a card to the discard pile. In some variations melds are revealed to all players by placing them face up on the table, in other variations each player keeps their hand hidden until the show. Some variations permit picking up the entire discard pile. A few variations permit stealing cards from their opponents melds.

Rummy

Show[edit]

In most variations a player must put all of their cards into at least two melds (though they may be allowed to shed one card to the discard pile before showing). Once the player has melded all their cards they reveal their entire hand and the player submits their hand to validation. All other players reveal their melds and deadweight. The action of submitting the cards is called Showing.

Scoring[edit]

After a successful show, the winner or all players score their hand. In most variations numbered cards have certain assigned points and the royal cards (J-Q-K) have assigned points and the A often has a different point value. Scoring often involves each player adding up points in their melded cards (sets and runs) and deducting points from cards that have not been melded. The winner may also receive a bonus for winning. Some special or difficult melds may also give extra points to a hand. A player may have a negative score if their unmelded cards total more than their melded ones. Usually play continues until one player passes a threshold, for example 1,000 points.

Basic rummy[edit]

There are many variations of the card game. Basic rummy is also called sai rummy. Another type is called sanka rummy. The version of rummy prevalent in India is called Indian rummy. They all share a common set of features found in the basic game. A standard deck of 52 cards is used. The cards rank from 2 (low) to A (high). Rummy can be played to a certain score, or to a fixed number of deals. All rummy games are about card-melding, i.e., forming valid combinations of sequences and/or sets. Players pick and discard a card on their turns to achieve the goal. The one who successfully melds his/her cards before all others, is the winner in that game of rummy.[3]

Shuffle and deal[edit]

Each player draws a card. The player with the lowest card deals first. The deal then proceeds clockwise. The player on the dealer's gem right cuts (this is optional).

The number of cards dealt depends on the number of players. If there are two players, each player gets ten cards. In three or four player games, seven cards are dealt to each player. Five or six players may also play, in which case each player receives six cards.

Number of playersNumber of cards dealt
2 players10 cards
3 or 4 players7 cards
5 or 6 players6 or 7 cards

Starting with the player to the dealer's left, cards are dealt clockwise, face down, one at a time. The dealer then puts the rest of the deck, face down, between the players. This forms the stock pile. A single card is then drawn and placed face up next to the stack. This is called the discard pile.

Playing[edit]

Play begins with the player on the dealer's left and proceeds clockwise. On their turn, each player draws the top card from the stock or the discard pile. The player may then meld or lay off, which are both optional, before discarding a single card to the top of the discard pile to end their turn.

Melding[edit]

If a player has three cards of the same suit in a sequence (called a sequence or a run), they may meld by laying these cards, face up, in front of them. If they have at least three cards of the same value, they may meld a group (also called a set or a book). Aces can be played as high or low but not both, for example QKA and A23 are legal, but not KA2 (some variations allow this type of run). Melding is optional. A player may choose, for reasons of strategy, not to meld on a particular turn. The most important reason is to be able to declare 'rummy' later in the game. If a run lies in the discard pile, such as 2-3-4, you cannot call rummy without taking all cards below the top card of said run.

Laying off[edit]

A player may also choose to 'lay off' some cards on an existing meld. This means that if a player can add to a sequence or a group that is in front of them or any of the other players, they may do so. Another variation is that they cannot 'lay off' unless they have already played a set of 3 or a run. For example: if another player had a sequence consisting of A23 in front of them, the player would be able to add the 4, or 45, and so on, thereby continuing the sequence. Some variations allow players to play the K and wrap around. Also if a player has 3 of a kind, one of which continues another sequence on the field then another player may also continue off that card.

Discarding[edit]

Finally, after any melds or lay offs, the player must discard a single card to the discard pile, face up. If the player drew from the discard pile instead of the stock on this turn, they may not replace the same card on top of the discard pile but must discard a different card.

Exhausting the stock[edit]

If, while playing, the stock runs out, the next player may choose to draw from the discard pile or to turn the discard pile over to form a new stock. The discard pile is not shuffled in the process. After forming the new stock, the top card is drawn to form the new discard pile, just like after the deal. The player can call rummy if a point is discarded into the discard pile. They cannot however call rummy if the card becomes a point while in the discard pile.

Going out[edit]

When a player has gotten rid of all of their cards, they win the hand. There are two variations. Either the player must discard the last remaining card in their hand on the last turn, or they need not. Playing with this rule makes ending a hand slightly more difficult.

For example, if a player has only 78 left in their hand, and they draw 9 (forming a sequence), then whether they win the hand or not depends on if they are playing the discard rule variation. If they are playing this variation, they can not win the hand at this point, because they have to finish the turn by discarding one of the three cards in their hand, causing them to no longer have a sequence. However, if the player is allowed to lay off this sequence without a final discard, then the game ends when the player lays down the sequence. And a player can lay down cards afterwards. A player may not win or go out if rummy is declared on the board. You may also pick up from the discard pile and discard that card only if it is with another card. The player that goes out first gets extra 10 points.

Declaring rummy[edit]

If a player is able to meld all of their cards at once, they may say 'rummy' on their turn and go out. To declare rummy, a player must not have melded or laid off any cards prior during the hand. If playing with the discard rule, they must also discard after melding. If a player goes rummy when a card can be played, that player is out for that turn. Game players are still in game but the hand goes dead. Playing for rummy is more risky, but it carries the reward of double the score. Each player must wait until their second turn to go out. If there is a rummy lying in the pile, the player who called 'rummy' can play that card while the player who laid the rummy must then draw 2 cards from the stock pile or pick up the entire discarded pile.

Game

Scoring[edit]

After a player goes out, the hand ends, and the players count up their cards. Any cards left in each player's hand are counted up and added to the winner's score. The face cards count as 10 each, number cards as their face value, and aces as one. There are many variations. Common ones include counting an ace as 11 or 15.

Variations[edit]

Melding with a joker

In some instances, jokers are used as wildcards and can represent any card value when melding.[4] They can be used in sets or runs but can not be replaced when 'melded', nor can a player lay off a card to replace it by themselves or their opponent. Jokers are not counted during the scoring.

In other variations, such as rummy 500 and treppenrommé, discards are placed so that all the cards are visible. At the beginning of his or her turn, a player may take any card from the discard pile, so long as they also pick up all the cards that are on top of it, and the last card picked up is played immediately. If only picking up the top card, the player must keep it and discard a different card from their hand.

In a variation called block rummy, players do not continue after going through the pack once – if no players are out, they all lose the points in their hands after the pack has been gone through once. Round the corner rummy, also called continuity rummy, is a variant where an ace may be simultaneously high and low to 'wrap around' in a run, as in the following meld: Q-K-A-2.

Related card games[edit]

There are a large number of games derived from rummy. Although in North America the word rummy is often used as a stand-in for the specific game gin rummy, the term is applicable to a large family of games, including canasta, mahjong and rummikub.

Melding family[edit]

The most basic form where play continues until the stock is exhausted or a player achieves a specific number of points. Different cards (and melds in some games) are worth specific points. In some variations the first meld must meet minimum point requirements or the final meld must include a discard. Some of these are played for four players in partnerships of two. In most variations players may extensively add to or even rearrange their cards.

  • 5000 Rum
  • Cuajo
  • Indonesian rummy (remi)
  • Red three rummy

Contract family[edit]

In contract rummy, players are either assigned specific objectives (known or unknown to the other players) or decides their own objectives and announces them before play begins. Players are awarded and or penalized extra points depending if they successfully meet their objectives.

Shedding games[edit]

In these games players play until they have a minimal number of points or cards in their unmelded hand.

Canasta family[edit]

Canasta games usually involve partnerships using two or more decks with many wild cards. There are many rules and restrictions on first melds, final melds and taking the deck. Seven or eight of a kinds (canasta) score high.

  • Samba

Knock rummy[edit]

In knock rummy, players usually reveal their entire hand at the end of the game. In most variations a player may signal (through knock or a specific kind of discard) that s/he has a valid hand. In some variations the other players get one final turn before the reveal.

Variations with non western cards and special equipment[edit]

Rummoli games[edit]

In Rummoli games require a special board or modified table with various squares with specific card(s) drawn on it. In each round players put tokens in each box. If a player lays down a card matching a box, they collect those tokens . Most versions allow multiple players to meld straights in sequence and do not use three or four of a kinds. Some versions include poker-like elements.

Unique cards[edit]

Several companies produce special card sets which often include special cards not seen in other rumoli variations. Some variations resemble the card game Crazy Eights. Most of these games are suitable for children while Safari pals is an educational game.

  • Ruckus
  • Safari Pals

Chinese cards[edit]

There are two different kinds of Chinese decks used for rummy-like games. The rules of each variation vary greatly.

Tiles[edit]

Tile rummy games usually include tiles of only three suits along with special tiles unseen in card games. Mahjong, a game with elaborate rules and different scoring systems, is played in East Asia with numerous variations played in different countries. Rummikub and other international tile variations have rules similar to meld and knock rummy.

  • Domino rummy

References[edit]

  1. ^Parlett, David (1978). The Penguin Book of Card Games. ISBN978-0-14-103787-5.
  2. ^'Parlett's Historic Card Games: Gin Rummy – David Parlett'.
  3. ^'Basic Rummy Guide'.
  4. ^'Rules of Rummy'. Pagat. Retrieved 27 December 2015.
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Shanghai rum
OriginChinese
Alternative namesShanghai rummy, California rummy
FamilyMatching
Players3-8
Skills requiredStrategy
Cards2-4 54 cards
DeckFrench
PlayClockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2
Playing time2 hours
Random chanceMedium
Related games
Gin Rummy, Contract rummy

Shanghai rum is a Rummy card game, based on gin rummy and a variation of Contract rummy played by 3 to 8 players.[1] It is also known as California rummy.

  • 1Play

Play[edit]

Basics[edit]

Shanghai rum is played with multiple decks of 54 standard playing cards, including the Jokers. Two decks are required for game of up to four players. Five or six players require three decks. Aces are high (above a King) or low, (below 2). Each game has seven hands, and the rules for each hand are unique. One person begins as dealer for the first hand, and then the person to the dealer's left becomes dealer for the next hand, and so on. Each player is dealt eleven cards for the seven rounds. The rest of the deck is then placed face down in the middle of the players; this is referred to as the deck. One card is taken from the top of the deck and placed face up next to it. This card is called the upcard and becomes the beginning of the discard pile.

Each player has a choice at the beginning of their turn. They may either pick up one new card from the top of the deck or take the upcard. (Also, the other players in the game have the ability to get the up card.) After the player draws his card, either from the deck or the upcard, he must then choose any card in his hand to discard, and he then places this card face up on the discard pile. That card then becomes the new upcard, which the next player in turn can take or other players can buy. To get a card that isn't yours a player must say, “BUY', before the next player draws their card, or else it is already considered 'dead'. Once a player discards their card the card underneath that card is now considered a 'dead' card because it is no longer in the game. Players may not take these cards.

Jokers[edit]

Jokers are wild cards and can be played in the place of any card. A player is not allowed to have more jokers than face-cards in either a set or run. An example of this would be if one is trying to get a set he must have three or more cards of the same rank (8/8/8). But if a player has a joker or 2 he could play in place of an 8 (8/8/joker). But a player cannot lay more jokers than face-cards (8/joker/joker). However he may lay the same number of jokers as face-cards (8/8/joker/joker). The same applies for runs. If a player has laid down and has a joker in a run or set, the joker can be replaced by the appropriate card by any player. If a player who has not laid down yet replaces any joker he must lay down his meld in that turn, but if the player has already laid down his meld he may take the joker and use it how he chooses anytime.

Buying[edit]

A 'buy' is when an out-of-turn player takes the upcard, draws 2 extra cards from the stock, and cannot play the cards immediately, but must wait for his turn. If more than one player wants it, the one closest to the dealer's left has precedence. There is a limit to the number of buys allowed. Each player is only allowed 2 (Genie Rules: 3 buys per hand) buys per hand.

Melding[edit]

The object of each hand is to come up with the correct combination of cards to be able to meld, or 'lay out'. The combination for each hand is different, and they become more difficult with each subsequent hand. The combinations for each hand are either sets or runs (sequence) or a combination of both. A set is a combination of a specific number of cards of the same rank, and the suit is not important. An example of a 'set of 3' is three cards that are all 8's, and the 8's can all be of different suits. A run is a combination of a specific number of cards of the same suit that have consecutive ranks. An example of a 'run of 4' is the 4, 5, 6, and 7 of clubs. An example of a combination for a hand is for hand #2, '1 set of 3 and 1 run of 4.' This means that a player must have both a set of 3 cards and a run of 4 cards in his hand before he can meld. A player can meld only when it is his turn. As always, he must start his hand by drawing a card, then when he has the correct sequence of cards, he can meld or 'go down.' He does so by laying his meld cards face up on the table in their correct sequence. After melding, a player can then play on the melds of other players. When done, he must then discard.

Play for the player who has gone down[edit]

When a player is 'down' (meaning he has already melded), he still takes his turn in turn with the other players, and he still must draw a card and discard. However, a player who is down cannot buy a card, nor can he stop a player from buying the top card in the discard pile when it is his turn. A player who is down can play his cards on the melds that have been completed either by himself or by other players. For example, if a player has laid down a set of 8's, and on a subsequent turn he then draws another 8, he can play this 8 on his set of 8's. He does this by placing the 8 with the set of 8's. If he has a card that he would like to play on a run, he must be sure to keep the order of the run. For example, if there is a run of 5 consisting of 4-5-6-7-8 of clubs, the player can play a 3 of clubs or a 9 of clubs.

Winning the game[edit]

Card Game Shanghai Rules

Play progresses until the final hand when one of the players 'goes out,' meaning he is able to play the last card in his hand. Although players may discard throughout the game, to win they must be able to lay down all of their cards without discarding. In order to win, on a player's turn they must be able to draw a card and then go out without a discard. The winner of the hand gets zero points, and the other players count their cards to determine their score for the hand. After all seven hands are played, the winner is the player with the lowest score.

Chinese Rummy Card Game

Sequence of hands[edit]

  1. two sets
  2. one set and one run (4)
  3. two runs
  4. three sets
  5. two sets and one run
  6. one set and two runs
  7. three runs

And in some variations of the game, there is an eighth hand with four sets.

Points[edit]

  • 2 to 9: 5 points
  • 10 to King: 10 points
  • Ace: 15 points
  • Joker: 20 points

References[edit]

  1. ^The Everything Card Games Book, p. 146, Nikki Katz - Adams Media 2004 ISBN1-59337-130-6

External links[edit]

Chinese Rummy Card Game Rules

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